About This Game A solo indie title from Chris Parsons, Sol Trader is a genre-busting space simulation where it's not about what you know - it's who you know. In Sol Trader you trade not only goods but ships, components, minerals, favours, contacts and information too.Single-player combination of top down 2D spaceflight and strategic manipulation of your network of contactsRun missions using your family and friends' connections to government or businessNo ship given to you at game start: you must take a loan and hire a ship, or borrow one from a wealthy relativeFly between planets, interacting with the various characters you come across in cities and in spaceResearch information on other characters through chatting to friends and relativesCustomise your ship with better guns, engines, hyperdrives and passenger cabinsTrade goods for profitProcedural generation of a whole society of thousands of random charactersStart every new game from your character's birthChoose your parents and all your major life choices as you grow up Your choices determine your personality and your friends, relatives and enemiesFull modding support: change all the organisations, events, weapons, planets, ships, conversations and tutorial system.200 years of charactersEach new game is already two centuries old. Thousands of random characters are born, live and die as the game is generated, creating totally unique societies each time. When starting a new game you do so from your character's birth, choosing your parents and all your major life choices as you grow up. Your choices determine your personality, your friends, relatives, business contacts and your enemies.There is no set story. The game generates thousands of characters, events and interactions to set the scene: as a player, you are born into this world and form relationships in it before the game starts. You’ll then be able to create your own legend within this world: explore the known (and unknown) solar system, trade goods, run missions, leverage your contacts, and avenge members of your family as you see fit.This game features a complex procedural history generator, inspired by the adventure and legends mode in Dwarf Fortress. Each new game is already two centuries old, with a living history full of characters that are born, live and die before you even exist. When you create a character in this world, you face the same choices as all the computer-controlled citizens did. The decisions you make in your character’s early life set your starting skills and attributes, and your family connections and business contacts.The game universe stretches to the far reaches of our current solar system. In certain regions travel is very unsafe: pirates are known to hang out near the major gates. You'll be able to purchase a variety of ships and be able to own more than one at once. Ships can be fitted with a variety of equipment, including better guns, hyperdrives and engines, depending on what their hulls are designed to take. You will inevitably take damage and your ship can be repaired by mechanics that you will meet on your journey. Making friends with a good mechanic will make all the difference when you return half-alive from the Callisto water run...It's not what you know...You land at London's space port and immediately head to the market to see if an old contact of yours, Caleb Churley, will still give you a good deal on your cargo. Whilst offloading your titanium delivery, you discover through chatting to Caleb that he needs a parcel taking to Vikon on Venus. It's a bit of a distance, but you know they're short of water at the moment, so you buy all you can fit into your small ship. Caleb's grateful for the parcel delivery, so you get a good price on the cargo.You drop by the bar on the way out, and discover that Rachel Holden was seen in Vikon recently. You've been meaning to try and track her down, as you've been asked by the local crime syndicate to keep them up to date with her whereabouts. This little trip is turning into the perfect excuse to handle some unfinished business.You debate whether to take passengers to Vikon. Your ship isn't fitted with passenger cabins yet, but it's worth seeing who wants to go. In a local hotel you find three people keen to go: almost too keen. They're willing to pay way over the odds for transport, which means you're likely to have someone on your tail once you leave Earth's safe zone. It's a risk, but you could really do with the money... plus one of the passengers is the son of Charles Heckler, someone you'd love to get to know... a09c17d780 Title: Sol TraderGenre: Indie, RPG, SimulationDeveloper:Chris ParsonsPublisher:Chris ParsonsRelease Date: 6 Jun, 2016 Sol Trader Full Crack [hacked] sole trader engineering consultant. sole trader advantages. sol trader gameplay. sol trader guide. sole trader engagement letter. sole trader final accounts template. sole trader west drayton. sole trader engineer insurance. sole trader software mac. sole trader computer tax. sole trader free delivery. sol trader cheat engine. sole trader exercise. sole trader exemptions. sole trader with full time job. sole trader english definition. sole trader tax rate. sole trader engineering definition. sole trader in hindi. sole trader tax rate nz. sole trader key features. sole trader american english. sole trader tax calculator. sole trader denmark. sole trader license australia. sole trader. sole trader meaning. honda del sol auto trader. sole trader licenses and permits. sole trader shoes. sole trader licence ireland. sole trader free to set up. sole trader execution clause. hmrc sole trader. sole trader exeter. sole trader to limited company. sole trader ka hindi. sole trader free returns. sole trader tax deductions. sole trader england. sole trader abn free. sole trader key person insurance. sole trader tax free threshold uk. sole trader spreadsheet free. sole trader engineering company. sole trader english to chinese. sole trader trading name. freeagent sole trader. sol trader game. sole trader final accounts questions. sole trader tutor2u. sole trader business licence. sole trader execution This game got my interest piqued shortly after I first got wind of its development. And that curiosity is still there, but as of yet not completely satisfied by the game. It is a bit rough around the edges and at points misses depth. However, the dev is extremely active in both the community and churning out daily new builds. That, in my opinion is a very big plus and a sign that the game is moving in the right direction.I keep coming back to the game and my story in it because the game, for me, scratches the itch of actually being a person within a sci-fi world. I would, in it's current state, recommend buying it, IF, and only IF you are willing to give the dev some feedback and if you can bring up some patience in him bringing the game to the next level. Jumping in to this as a completely finished, polished and bug-free title is just not the way it is.. It's as if Crusader Kings 2, Space Rangers, and Dwarf Fortress had an orgy, and now no one knows who the parent is.It has the most ingenious idea for conversation modeling and social network modelling I have ever seen. It isn't a perfectly polished or balanced thing but I'm so glad that it exists. It feels like a successful thesis, for someone who thought deep and hard about what it would mean to create a truly dynamic world with interacting agents. Who looked at every static, signpost NPC and fetch quest and decided to try and seriously solve it once and for all.Even if this game isn't perfect, I can pretty much guarantee that some of the ideas being shown off here are going to inspire other game developers who are trying to sove the riddle of dynamic narrative. For me, anyway, that alone makes it worth buying.. This game got my interest piqued shortly after I first got wind of its development. And that curiosity is still there, but as of yet not completely satisfied by the game. It is a bit rough around the edges and at points misses depth. However, the dev is extremely active in both the community and churning out daily new builds. That, in my opinion is a very big plus and a sign that the game is moving in the right direction.I keep coming back to the game and my story in it because the game, for me, scratches the itch of actually being a person within a sci-fi world. I would, in it's current state, recommend buying it, IF, and only IF you are willing to give the dev some feedback and if you can bring up some patience in him bringing the game to the next level. Jumping in to this as a completely finished, polished and bug-free title is just not the way it is.. This review is for v1.3 which I have played for over 50 hrs now. I liked the concept alot and was very interested in the random gen of characters in a sci-fi world. The results however, are awkward and flawed gameplay that causes difficulty in completing missions or achieving goals. I started my char at age 18 and hope than when I replay at 25 I will get better results, but in the game I played most of the businesses in most of the cities has nobody working in them EVER. Since my chosen lifetime goal was to visit every city in the solar system, this became impossible when nobody ever showed up for work at either of the Outer Alliance Embassies I found. I even tracked them down in the bars, the people who had the embassy jobs and befriended them and even became intimate with one so I could try to use the MEET ME btn that lights up when your close enough to someone. So, I went to the embassy he worked at and told him to meet me and his button greyed out and said that he got my request and he never showed up and his button stayed stuck in greyed out inactive mode no matter how many time I chatted with him afterwards. I have had similiar problems getting and selling things since usually there is no one working at those businesses either. I have revisited the cities with the embassies for 50 hrs now with no one EVER being there. This make my chosen goal impossible. So, I proceeded to do mining and other things, buying new ships and trading ore and amassing a ton of money, doing a ton of favour missions for people. I have also had a problem with any passenger missions since I cant seem to get anyone to follow me and get on the ship in order to transport them anywhere. So, my feedback is that random generation without enough EXCEPTIONS or controls to set a functional enviroment that enables easy play, IS A BAD IDEA. Having nobody working in places that a player needs to access to achieve goals because the game randomly gave those jobs to characters who like to drink all day and dont want to work... THIS IS BAD. These glitches that make the game very clunky and awkward to play could be fixed and I hope they will be.. but I see the developer is off to make a new game so I guess we are stuck with this flawed game that is not really worth buying, unless you like frustration.Added after further play:More problems... You cant get anyone to follow you on passenger missions, if you get killed and eject to a planet, then try to talk to anyone anywhere you get a error\/crash and cant play the game anymore. If you kill the pirate that is attacking you, and anyone finds out about the incident, you get a huge Morality penalty and everyone on that planet soon thinks your a scoundrel for defending yourself, If you befriend the wrong person you get a huge morality penalty and everyone thinks your a scoundrel simply for knowing the wrong person, the autosave overwrites any saves the player has made and you cant get back to previous saves so you get stuck with a horrible event and cant go back to a previous time. All of these problems combined make gameplay very frustrating.. Been playing it for three hours AND I HAVEN'T EVEN REALLY STARTED THE GAME YET. I'm just running around town, trying to get people to like me and working my job as a mining engineer. The interactions and generated world, history, and relationships alone have entertained me. I don't own a spaceship, never been on a spaceship, and never traded anything but I've had fun so far.Even if the space trading sucks (I don't know if it will or not yet), the game is still worth what I paid for it.
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