About This Content THIS DLC CONTAINS NO SOFTWARE OR EXTRAS.DLC serves primarily as a banner to the app during sales - reviews are preferred.PLEASE DO NOT FEEL THE NEED TO DOWNLOAD THIS DLC - BUT FEEL FREE TO DOWNLOAD THE GAME OF COURSE, :)https://store.steampowered.com/app/717190/Super_Dungeon_Master_VX_Quest_for_the_Firestaff/Thanks for your time in reading this. 6d5b4406ea Title: Super Dungeon Master Ace (Donationware)Genre: Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation, StrategyDeveloper:Dave GumblePublisher:Dave GumbleFranchise:Dungeon MasterRelease Date: 13 Jun, 2018 Super Dungeon Master Ace (Donationware) Torrent Download [full Version] 3.40 - improved timed combat: v3.40 - improved combat: - combat timed attacks now graded, being more varied- XP bonuses improved: leaders and those with high luck gain extra xp- rebalance of initial levels- more bonuses for solving puzzles and unlocking achievements- torches: now light up level fully when light levels max'ed.So now as you progress, the timed blocks should vary more:- when you are doing well, the timing gets very tough- on the first level and when you are low HP, you tend to avoid the big hitsXP bonuses also rebalanced: so the leader gets a slight perk, and LUCK adds a perk too: so LUCK items effectively help level progressionthanks to my stalwart testers for all the feedback :). v1.1 released: Thanks to the feedback of several contributors, GAMEPLAY- more intuitive controls- now faster and payoffs more immediate than before.--improved animations and artwork.- re-balanced combat: enemies less likely to be stunned now...- thirst and starvation increased: seems dungeoneers were getting too fat.TUTORIAL - a proper set of instructional screens for the very sophisticated control system.BUGFIXES- a few clangers removedthis build is finally feeling like something I'm proud of: the gameplay is more fluid and comes together more - however I suspect it is now a mite easier......but you be sure to let me know. right... back to CSB... x. 3.47 - PERKS and CLASS SKILLS!: NEW FEATURES:PERKS:All restorative skills, magics and mechanics now re-organised into a seperate slot, for easier navigation!CLASSES are now IMPROVED:Each class now has a special move to take down certain enemy types:CLASS SKILLS:FEINT - kills grunt soldier monstersHUNT - kills edible monstersDISPEL - kills magical monstersPHASE - kills elementalsEXILE - banishes demonsTURN - banishes undeadSWAT - kills flyingSLAY - slays giants!Wanted to introduce a mechanism that allowed certain classes to easily defeat certain encounters as a wildcard mechanic - let me know what you think.[NB: those loading existing campaigns will need to level-up to see skills appear in their inventory]Build notes:v3.47 - PERKS and CLASS SKILLS- new feature added: classes no have special killer moves!- improved combat artwork- added extra tutorials- improved LEVEL-UP menus- improved item picks. End of an era: so long and thanks for all the reviews.: It is with sad regret that I announce that soon this incarnation of 'Super Dungeon Master' will cease to be on the steam store.A game literally called 'the worst RPG I've ever played' and 'a love-letter written in crayon', it touched the lives of several dozen curious people.I offer my eternal thanks to everyone who has supported v1.0 of this venture and recommend those hardy few who liked this over-complicated version to turn-off auto-updates.*Thanks again. *All savegames should still work with version 2.0, so you know - up to you.. v1.3 UPDATE RELEASED!: v1.3 - MAJOR RELEASE, JANUARY 24 2018- Mr Trivel's improved menus- COMBAT tutorial- improved TUTORIALs- steam achievement announcement improved- dmdnd1972's recommendations: party reduced to leader outside of combat, improved torches, tighter gameplay- animated leader, if flying (Shaz code snippet)- improved HUD- improved artwork- bugfixing and gameplay improvements- gamepad controller fixes: you now can control EVERYTHING fully from gamepad!. 3.03 - patch released: Thanks to the great reception to build 3.02!FOOD! DRINK! LIGHT!Responding to feedback spearheaded by ahySlei & andiman5, have amended the supplies in the game:- additional tutorials at start to explain food and water- WATERSKINS: these are now in-game- FOUNTAINS: when you are full, you can now fill waterbottles and empty vials!- IRON RATIONS: when you are full, collected food is stored in inventory!- LIGHT: decade time for light increased- VISIBILITY: distance illuminated increased Food, water and light DO add an impetus to the game - however you should feel free to explore the dungeon as well. This patch may prove too generous, however I will leave that for you to decide!Thanks to everyone for the ongoing love and support!~~~NB:Chaos Strikes Back is now 'unlocked' - however it is early-access as is unpolished, however it is functional! - so come back soon for an update on the final chapter of this quest!
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